The lift stops. The light stays. And the whole mountain is yours to carve.
High in a resort held in permanent alpenglow, giant redwoods stand shoulder to shoulder under fresh powder and the chairlift cables draw long neon lines across a coral sky. When the last chair swings empty, the backcountry belongs to the riders who came for the light.
Neon Lines is a living story-world built to expand across film, series, game, and immersive media — the story of one rider hunting a line down through the big trees that no one has ridden clean, chasing the glow before it finally goes out.
Drop in before the light does.
Drop in and carve the descent yourself — the first playable slice of the Neon Lines world, running live right here. No download, no wait.
A sky stuck at golden hour, redwoods the size of towers wearing a foot of fresh snow, and chairlift cables humming overhead like power lines strung with light. The mountain is the first riddle — every run a sentence, every carve a neon line drawn into a deeper chamber of the myth.
Above the treeline, where the last chair lets out and the whole range unrolls below in coral and blue. Riders stand at the cornice reading the drop while the sun refuses to set — the top of the world and the top of the run, all at once.
Thin wind, endless alpenglow, and a valley of cloud waiting below the edge.
The run itself — a corridor threaded between trees a thousand years old, their trunks lit like embers where the low sun catches them. At speed the powder throws up gold and the whole line glows; the only way through is to commit and let the mountain choose the rhythm.
The hiss of carved snow, warm light between cold trunks, and powder hanging in the air like smoke.
Bottom of the run, where the riders land and the day slows down — a snowed-in shack with a neon sign, a firepit ringed in old Adirondack chairs, and the empty chairlift still creaking overhead. Every legend and every dare on this mountain gets told here first.
Woodsmoke and cold air, a coral sky going purple, and boots stamped clean at the door.
The flagship legend — one rider, one endless sunset, one impossible line through the big trees.
A mountain saga — one season, one crew, one legendary run reopened each winter.
Pick your line and ride the trees yourself — a descent you earn turn by turn before the light dies.
Stand at the cornice as the sun holds — the drop-in as a place you can feel, not a screen.
Neon Lines — World 007. A working draft of an original story-world. Some imagery is created with generative tools as part of the studio's research — never to replace artists.