The City of Brass — Delineator Film Lab
DELINEATOR / WORLDS / 005 ORIGINAL STORY-WORLD · EXPANDABLE IP EST. IN THE LAB
WORLD 005 IN THE LAB
A RETELLING OF AN ARABIAN NIGHTS LEGEND

The City of Brass

A traveler crosses shifting deserts of light toward a city of brass that may not want to be found — a legend built to unfold across film, series, game, and immersive media.

ENTER THE WORLD
WORLD PALETTE →
MIDNIGHT INDIGO
DESERT GOLD
AGED BRASS
TERRACOTTA
SUN-BLEACHED IVORY
LOGLINE · DRAFT

Some cities are lost. This one is hiding.

Across a desert that rearranges itself between blinks, a lone traveler follows a legend older than the sand — a city cast entirely in brass, sealed since the age of Solomon, said to hold everything a soul could want and every warning it should heed.

The City of Brass is a living story-world built to expand across film, series, game, and immersive media — a retelling of the Arabian Nights legend where every gate opened reveals another chamber of the myth.

Follow the road that isn't there.

The city revealed across the dunes
FIG.01 — THE APPROACHKEY ART · DRAFT
04
FORMATS
PLANNED
1001
NIGHTS OF
LEGEND
v1
WORLD
BUILD
MOTION

World Trailer

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SWAPPABLE — RE-CUT AS TOOLS IMPROVE
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THE WORLD

Sand.
Light.
Mirage.

A desert that will not hold still, a night sky thick with stars, and a city that appears only to those who stop looking for it. The landscape is the first riddle — every dune a page of the legend, every gate a threshold into a deeper chamber of the myth.

The crossing The map by firelight The traveler within The discovery
FIELD NOTES

Location Sheets

03 SHEETS
L-01 LOCATION SHEET

The Great Gate

OVERVIEW

The only way in: a brass door taller than three men, carved with knotwork no living hand admits to making. It has no handle on the outside, and it opens for reasons of its own.

ATMOSPHERE

Dust, heat-haze, and the hum of metal that has been warm for a thousand years.

BRASS DOOR SOLOMONIC SEAL NO HANDLE NOON
The Great Gate
FIG. L-01 — THE GATE
L-02 LOCATION SHEET

The Hall of Arches

OVERVIEW

An endless striped colonnade that folds distance like cloth. Walk it straight and you arrive where you began; walk it wrong and you arrive somewhere older.

ATMOSPHERE

Cool marble, long light, and footsteps that echo a beat too late.

STRIPED ARCHES MARBLE FALSE DISTANCE DAWN
The Hall of Arches
FIG. L-02 — THE COLONNADE
L-03 LOCATION SHEET

The Lamp Chamber

OVERVIEW

Under a painted dome, a single brass lamp waits on a worn carpet — the heart of the legend and the last test before it. Everything the city promises is decided here.

ATMOSPHERE

Held breath. A shaft of light. The lamp, waiting to be lifted.

THE LAMP PAINTED DOME THE WISH DUSK
The Lamp Chamber
FIG. L-03 — THE DOME
EXPANDABLE IP

Built to grow across formats

01 · IN THE LAB
Film

The flagship legend — one traveler, one gate, the whole myth behind it.

02 · CONCEPT
Series

A thousand nights, a thousand chambers — one tale per gate.

03 · CONCEPT
Game

Read the shifting desert yourself — a city you have to earn.

04 · CONCEPT
Immersive

Walk through the gate — the brass city as a place, not a screen.

NEXT — THE IMMERSIVE BUILD

This page is the doorway.
The city is being built behind it.

Every section here is a slot that can level up — static today, interactive tomorrow, and eventually a brass city you can walk through gate by gate.

IMMERSIVE EXPERIENCE · IN DEVELOPMENT
Delineator FILM LAB

The City of Brass — World 005. A working draft of an original story-world. Some imagery is created with generative tools as part of the studio's research — never to replace artists.

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